Education Quarterly Reviews
Published: 06 June 2022
Investigation of Teachers' Self-Efficacy of Educational Game-Playing
Aksaray University, Turkey
Download Full-Text Pdf
Keywords: Educational Game, Self-Efficacy and Teachers
Educational games are activities that enable individuals of learning age to reinforce their knowledge by repeating what they have learned in an environment where they feel comfortable. Educational games contribute to the development of the individual in many areas as well as cognitive, affective, psycho-motor and social development. In this context, it is known that teachers have an undeniable importance in transferring educational games that have a direct effect on children's development. Therefore, this research was carried out to examine teachers' educational game playing self-efficacy. The research group consisted of a total of 300 teachers, including 100 physical education teachers, 100 preschool teachers and 100 classroom teachers. “Educational Game-Playing Self-Efficacy Scale” was used as a data collection tool in the research. In the analysis of the data, arithmetic mean and standard deviation techniques from descriptive statistics were used to determine the educational game playing self-efficacy of teachers. Then, the normality test of the data was carried out by applying the Kolmogorov-Smirnov technique and the Skewness-Kurtosis coefficients. In the study, t-test was used to determine whether teachers' educational game-playing self-efficacy differed in terms of gender, and one-way analysis of variance (Anova) technique was used to determine whether it differed in terms of branch. Tukey test was used to determine the source of variance. According to the results obtained in the study, while there was no significant difference in the level of educational game-playing self-efficacy of teachers in terms of gender, there was a significant difference in terms of branch. In the examination, it was concluded that the educational game self-efficacy of physical education teachers was higher than that of preschool and classroom teachers.
Akcinar, S. (2018). Examination of physical education teachers' educational game playing skills. Doctoral Thesis, İnönü University, Institute of Health Sciences, Malatya.
Altinkok, M., & Yilmaz, A. (2018). Validity and reliability study of educational game playing self-efficacy scale. Ankara: Gece Academy.
Avedon, E.M, & Sutton-Smith, B. (1971). Thestudy of games. London: John Wiley&Sons.
Ayhan, B., & Cavus, S. (2014). Computer game addiction: A Field Study On Adolescents. 12. International Symposium Communication in The Millennium. 15-18 June, Eskisehir.
Basal, V. (2020). The effect of educational games on the development of physical characteristics of children aged 12-13. Doctoral Thesis, Necmettin Erbakan University, Institute of Educational Sciences, Konya.
Biricik, Z., & Atik, A. (2021). The concept of game changing from traditional to digital and the digital game culture formed in children. Gümüşhane University Faculty of Communication Electronic Journal, 9(1), 445-469. DOI: https://doi.org/10.19145/e-gifder.818532
Caillois, R. (2001). Man, play and games. America: University of Illinois Press.
Cangir, M. (2008). The application of the educational game method in primary education religious culture and moral knowledge lessons. Unpublished Master's Thesis, Yeditepe University, Institute of Social Sciences, Istanbul.
Celik, A. & Sahin, M. (2013). Sports and child development. International Journal of Social Science, 6(1), 467-478. DOI: 10.9761/JASSS_454
Cintesun, T. (2020). Investigation of educational game self-efficacy of physical education and sports teacher candidates in terms of demographic variables. Journal of Child Rights and Education, 1(1), 36-44.
Dede, S.G. (2020). Examination of articles written on physical education and educational games. Journal of Children's Rights and Education, 1(1), 45-53. DOI: https://doi.org/10.29329/jcre.2020.287.4
Demir, G.T., & Cicioglu, H.I. (2020). Awareness scale of digital game addiction (DOBIFS): Validity and reliability study. Eurasian Journal of Sport Sciences and Education, 2(1), 1-17.
Demirel, O. (2010). Education dictionary. Ankara: Pegem Publications.
George, D., & Mallery, P. (2010). SPSS for windows step by step: A simple guide and reference, 17.0 update. 10th ed. Boston: Allyn & Bacon.
Gunes, G., Tugrul, B., & Ozturk, E.D. (2020). Development of game perception scale: Validity and reliability study. Journal of Early Childhood Studies, 4(1), 29-51. DOI: 10.24130/eccd-jecs.1967202041147
Huizinga, J. (2010). Homo ludens: An essay on the social function of play. Mehmet Ali Kilicbay (Ed.). Istanbul: Ayrinti Publications.
Juul, J. (2011). Half real: Video games between real rules and fictional worlds. ABD: The MIT Press.
Karasar, N. (2013). Scientific research methods. Ankara: Nobel Publishing.
Karatas, H. (2021). Teachers' views on the use of educational games in social studies teaching. Master's thesis, Nevsehir Haci Bektas Veli University, Institute of Social Sciences, Nevsehir.
Kaya, A.B. (2013). Development of online game addiction scale: Validity and reliability study. Master Thesis, Gaziosmanpaşa University, Institute of Educational Sciences, Tokat.
Khudhur, M. (2016). An educational game-based model proposal in the teaching of morphemes: The sample of Kirkuk Turkmens. Master Thesis, Gazi University, Institute of Educational Sciences, Ankara.
Kilic, K. (2020). Examination of the effects of educational games on the behavior of individuals with intellectual disabilities. Master's thesis, Erciyes University, Institute of Health Sciences, Kayseri.
Koc, V. (2020). Educational games in physical education. Journal of Child Rights and Education, 1(1), 68-79. DOI: https://doi.org/10.29329/jcre.2020.287.6
Koka, V. (2018). The effect of computer-assisted educational games used in social studies lessons on students' academic success. Unpublished Master's Thesis, İnönü University, Institute of Educational Sciences, Malatya.
MacKenzie, J.R. (2014). Millennial interior design students’ perceptions concerning gamebased learning in a lighting design course. Master Thesis, Colorado State University, America.
Ozgun, A., Yasarturk, F., Ayhan, B., & Bozkus, T. (2017). Investigation of the relationship between sport-specific success motivation and happiness levels of handball players. International Journal of Cultural and Social Studies, 3(2), 83-94.
Park, J. (2019). The qualities criteria of constructive play and the teacher’s role. Turkish Online Journal of Educational Technology, 18(1), 126-132.
Piaget, J. (1964). The early growth of logic in the child. London: Routledge & Kegan Paul Plc.
Polatcan, I. (2021). Determining the educational game playing skills of physical education and sports teachers. Journal of Social Research and Behavioral Sciences, 7(14), 181-193.
Salen, K. & Zimmerman, E. (2003). Rules of play: Game design fundamentals. ABD: MIT Press.
Samur, Y. (2016). Digital game design. Istanbul: Compass Technology and Publishing.
Savas, E., & Gulum, K. (2014). The effect of traditional games teaching method on success and permanence. Trakya University Journal of Social Sciences, 16(1), 183-202.
Tabachnick, B.G., & Fidell, L.S. (2013). Using multivariate statistics. 6th ed. Boston, MA: Pearson.
Yalcin, K.Y., Demirdag, M., & Kazak, O.O. (2017). Sports high school educational games textbook. MEB.
Yavuzer, H. (2012). Child psychology. Istanbul: Altin Kitaplar Publishing.
Yildirim, B. (2015). The effect of educational game and feedback correction on learning level and retention. Unpublished Master's Thesis, Necmettin Erbakan University, Institute of Educational Sciences, Konya.
Yilmaz, A., Kirmizioglu, H., & Yamanyurt, M. (2019). Examining the educational game-playing self-efficacy of physical education and classroom teachers in terms of equal variables (Van province sample). Turkish Studies, 14(7), 4131-4144.