Education Quarterly Reviews
Published: 28 May 2020
Innovative and Collaborative Learning in Visual Arts with the Use of Modern Educational Software
Art teacher, Visual artist
Download Full-Text Pdf
Keywords: Educational Script, New Technologies, Collaboration, Innovation, Art Education, Critical Thinking
The aim of the educational scenario is to create an innovative teaching proposal in the Class of visual arts for the pupils of the last two classes of the elementary school. This teaching proposal escapes the strict framework of the school program and proposes a holistic approach to knowledge. Its application requires the use of new technologies, which contribute particularly to the design and implementation of educational scenarios where the student takes an active role in the framework of the teaching act. The use of new technologies in both the process of seeking information from the student and the use of modern digital tools and educational software fosters collaboration, excites curiosity and creativity through which they develop critical thinking, which must be at the heart of learning. The didactic results of this teaching proposal are derived from the teacher's diary and the students ' questionnaires and are of special value both during the feedback phase and in the future design of scenarios. The future uses of the micro-script by teachers who teach the course of visual arts will offer valuable observations for improving it.
Andreadis, A., Athanasiadis, K., and Dodonitsis, M. (2012). ICT applications in the school programs of environmental education. P. E. E. P. C 1, 46. Available on the website: http://www.peekpemagazine.gr/issue/61 [In Greece].
Ben-Jacob, M. G., & Ben-Jacob, T. E. (2013). Perspectives on Online and On-Site Pedagogy: The Impact of Technology Now and in the Future. Art and Design Review, 1(01), 1. http://dx.doi.org/10.4236/adr.2013.11001
Brandon, B. I. L. L. (2004). Applying instructional systems processes to constructivist learning environments. The eLearning Guild, 6(29). https://www.elearningguild.com/pdf/2/062904des.pdf
Carbonaro, M., Rex, M., & Chambers, J. (2004). Using LEGO robotics in a project-based learning environment. The Interactive Multimedia Electronic Journal of Computer-Enhanced Learning, 6(1). http://www.imej.wfu.edu/articles/2004/1/02/index.asp
Christensen, C. M., Horn, M. B., & Johnson, C. W. (2008). How'disruptive innovation'will change the way we learn. Education Week, 27(39), 25-36. http://cdn.apexlearning.com/documents/EdWeek_Disruption.06.04.08.pdf
Crook, C. (1998). Children as computer users: The case of collaborative learning. Computers & Education, 30(3-4), 237-247. https://doi.org/10.1016/S0360-1315(97)00067-5
Ferrari, A., Cachia, R., & Punie, Y. (2009). Innovation and creativity in education and training in the EU member states: Fostering creative learning and supporting innovative teaching. JRC Technical Note, 52374, 64. https://www.researchgate.net/profile/Yves_Punie/publication/265996963_Innovation_and_Creativity_in_Education_and_Training_in_the_EU_Member_States_Fostering_Creative_Learning_and_Supporting_Innovative_Teaching_Literature_review_on_Innovation_and_Creativity_in_ET_in_the_E/links/54b6848e0cf24eb34f6d28a4.pdf
Jager, A., & Lokman, A. H. (2000). The Impact of ICT in Education: The Role of the Teacher and Teacher Training. Stoas Research. https://scholar.google.com/scholar?hl=el&as_sdt=0%2C5&q=8.%09Jager%2C+A.%2C+%26+Lokman%2C+A.+H.+%282000%29.+The+Impact+of+ICT+in+Education%3A+The+Role+of+the+Teacher+and+Teacher+Training.+Stoas+Research.&btnG=
Jenkins, H. (2006). Fans, bloggers, and gamers: Exploring participatory culture. nyu Press. https://books.google.gr/books?hl=el&lr=&id=jj2eKl3NcBEC&oi=fnd&pg=PA1&dq=Jenkins,+2006&ots=nagdbzNMGP&sig=DSVoeoQhKx1WxEp_Whqd1ozY4K8&redir_esc=y#v=onepage&q=Jenkins%2C%202006&f=false
Higgins, S., Xiao, Z., & Katsipataki, M. (2012). The impact of digital technology on learning: A summary for the education endowment foundation. Durham, UK: Education Endowment Foundation and Durham University. https://pdfs.semanticscholar.org/d26b/b59f2536107b57f242b8289b1eb6f51d8765.pdf
Fullan, Μ. (1991). The new meaning of educational change. London: Cassel.
Kaklamanis, Th. (2005). Collaborative learning and ICT in education. Inspection of educational issues, 10, 130-144.
Kearns, S. A., Rogers, C., Barsosky, J., Portsmore, M., & Rogers, C. (2001). Successful methods for introducing engineering into the first grade classroom. In ASEE Annual Conference and Exposition Proceedings, Albuquerque, New Mexico. https://ceeo.tufts.edu/documents/conferences/2001skcrjbmpcr.pdf
Kozma, R. B. (2003). Technology and classroom practices: An international study. Journal of research on technology in education, 36(1), 1-14. https://doi.org/10.1080/15391523.2003.10782399
Livingstone, S. (2012). Critical reflections on the benefits of ICT in education. Oxford review of education, 38(1), 9-24. https://doi.org/10.1080/03054985.2011.577938
Lund, H. H., & Nielsen, J. (2002). An edutainment robotics survey. In HART2002. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.72.6048
Mynbayeva, A., Sadvakassova, Z., & Akshalova, B. (2017). Pedagogy of the Twenty-First Century: Innovative Teaching Methods. In New Pedagogical Challenges in the 21st Century-Contributions of Research in Education. http://dx.doi.org/10.5772/intechopen.72341
Paul, C., Paul, A., Hafner, V., & Bongard, J. (2000). Teaching new artificial intelligence using constructionist edutainment robots. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.38.1793
Papapanagoy, E. (2006). Development of educational material of environmental education and evaluation of the awareness-change of attitudes in various groups of pupils (Doctoral dissertation). [In Greece]
Passey, D., Rogers, C., Machell, J., McHugh, G., & Allaway, D. (2004). The motivational effect of ICT on pupils. Department of Educational Research.
Resnick, M., & Ocko, S. (1991). LEGO/Logo: learning through and about design In: Harel, I. & Papert, S. (Eds.) Constructionism. https://llk.media.mit.edu/papers/ll.html
Serdyukov, P. (2017). Innovation in education: what works, what doesn’t, and what to do about it?. Journal of Research in Innovative Teaching & Learning, 10(1), 4-33. https://doi.org/10.1108/JRIT-10-2016-0007
Yagounides, P. (2017). The school of future and the Finnish-German alternative educational system-a comparative approach. Education sciences, (2), 160-171.
Wegerif, R. (2004). The role of educational software as a support for teaching and learning conversations. Computers & Education, 43(1-2), 179-191. https://doi.org/10.1016/j.compedu.2003.12.012
Wegerif, R. (2006). A dialogic understanding of the relationship between CSCL and teaching thinking skills. International Journal of Computer-Supported Collaborative Learning, 1(1), 143-157. https://link.springer.com/article/10.1007/s11412-006-6840-8
Zhu, C., Wang, D., Cai, Y., & Engels, N. (2013). What core competencies are related to teachers' innovative teaching? Asia-Pacific Journal of Teacher Education, 41(1), 9-27. https://doi.org/10.1080/1359866X.2012.753984
Chronaki, A. and Kourias S. (2011). Kids, Robots and Lego Mindstorms: recording the beginning of an interactive relationship. In the Proceedings of the 2nd Pan-Hellenic Conference on the Integration and Use of ICT in the Educational Process, 1009-1020, Patras. [in Greek]